


Player Vehicle Detail: This governs the details rendered on the the car you are driving. It is recommended this is set to at least the number of cars in the race so you can see all the cars. This can greatly increase your FPS, but it is dangerous to use because the algorithms that work out which vehicles to draw or not can be a bit hit and miss particularly online. Max Visible Vehicles: 1 -> 104 - Determines the number vehicles that will be drawn at once. The less detail being drawn the greater your FPS, but this has limited effectiveness on anything but low end systems. These details are things like whether you see flat wheels (low setting), or alloy with brake disc and caliper etc (full setting). Other Vehicle Detail: This governs the details rendered on the other cars (i.e. Some tracks are more detailed than others. The fewer buildings to draw the greater your FPS, but this has limited effectiveness on anything but lower end systems. Track Detail: This governs the number of buildings and trackside objects that get loaded and drawn. Near isn't actually that Near and it's hard to tell anything above Normal even on a high end graphics card. Track Draw Distance: Near, Normal, Far, Very Far - To be honest go for Near unless you have a high end graphics card.
#Gtr2 cockpit full
Reflection Effects: Low -, Medium -, High -, Full. Special Effects: Off -, Low -, Medium -, High -, Full. Disable this unless you have a very good graphics card as they are not noticable particularly anyway. Trackside Characters: Enables people / marshalls etc standing at side of track. Pit Crew: None - No pitcrew displayed in pits (Use this option on low end graphics cards), Player Only - Only shows player's pit crew (Enable this on medium graphics cards), Full - Shows every pit garage's pit crew (Only enable this on VERY high end graphics cards as this is quite a FPS killer down the pit straight). Shadows: Off - No shadows (Only set off if you have a terrible graphics card as cars look very odd without shadows), Low - Render car shadows only (Use on low end graphics cards), Medium - Render car shadows, building shadows High - Render car shadows, building shadows, bridge shadows, Full - Render car shadows, building shadows, bridge shadows and cast shadows onto cars from track objects too (only enable this on VERY high end graphics cards). Headlight Effects: Low - Headlights light up track only, Medium - Headlight light up track and other cars (Very powerful CPU and Graphics Card required), High - Same as medium with a tiny bit more oomph (Don't use EVER as you can't tell the difference from medium setting and it hurts FPS). Each section is ordered in order of FPS gain (most gain at top).
